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A game that resonated with a lot of people in regards to it's sound design. https://soundcloud.com/mikequell/name-that-gameaudio-0003 This game was released in 2008. Dead Space - A science fiction survival horror video game developed by EA Redwood Shores (now Visceral Games) for Microsoft Windows, P...
I actually played the SNES version and the "Good luck, you'll need it" line triggered good memories :) Thanks for keeping this forum going :) Oh cool! I didn't even know they had a SNES version. That's awesome. Rumors are they are releasing a SNES Mini this holiday. I'm so geeked if that's true!
https://soundcloud.com/mikequell/name-that-gameaudio-002 This game was released in 1990. Smash TV - A 1990 arcade game created by Eugene Jarvis and Mark Turmell for Williams. It is a dual-stick shooter in the same vein as its predecessor, Robotron: 2084 (also produced by Jarvis). As in the previo...
I thought this might be an interesting way of seeing what games have truly captivated us with their audio design. Hopefully it will bring to light what makes a game's audible experience memorable. Another thing that might be interesting to consider is how we interpret the game's overall mix. Can you...
- November 20th, 2016, 9:28 am
- Forum: Games
- Topic: Interview: EA DICE – Ben Minto [Sound Director]
- Replies: 0
- Views: 766
Source: http://speakhertz.com/8731/interview-ea-dice-ben-minto-sound-director If you’re making a car game with 1000 cars, how are you going to maintain the audio for that, in terms of consistency, quality and feel? If you make one car a day, then by the 1000th day, your idea of what a good car sound...
- September 20th, 2016, 12:06 am
- Forum: Film and Television
- Topic: Portrayals of Deafness and Silence In Film
- Replies: 0
- Views: 1122
The lady and I watched "Hush" tonight and I was pleasantly surprised on the premise. The main protagonist is deaf and dumb and she must defend herself from a home intruder. I had no idea going into it that this was the plot, so I was definitely excited to see what they would do with it. The film was...