Search found 412 matches

by MikeQuell
April 24th, 2017, 5:25 pm
Forum: Games
Topic: Name That #GameAudio - 0002
Replies: 5
Views: 1092

Re: Name That #GameAudio - 0002

Hah! He's all like "Whooo!" and "Yea!"
by MikeQuell
April 20th, 2017, 6:21 pm
Forum: Games
Topic: Name That #GameAudio - 0003
Replies: 0
Views: 329

Name That #GameAudio - 0003

A game that resonated with a lot of people in regards to it's sound design. https://soundcloud.com/mikequell/name-that-gameaudio-0003 This game was released in 2008. Dead Space - A science fiction survival horror video game developed by EA Redwood Shores (now Visceral Games) for Microsoft Windows, P...
by MikeQuell
April 20th, 2017, 5:40 pm
Forum: Games
Topic: Name That #GameAudio - 0002
Replies: 5
Views: 1092

Re: Name That #GameAudio - 0002

I actually played the SNES version and the "Good luck, you'll need it" line triggered good memories :) Thanks for keeping this forum going :) Oh cool! I didn't even know they had a SNES version. That's awesome. Rumors are they are releasing a SNES Mini this holiday. I'm so geeked if that's true!
by MikeQuell
April 19th, 2017, 1:39 pm
Forum: Games
Topic: Name That #GameAudio - 0002
Replies: 5
Views: 1092

Re: Name That #GameAudio - 0002

The game speaks! :)
by MikeQuell
April 19th, 2017, 1:35 pm
Forum: Games
Topic: Name That #GameAudio - 0002
Replies: 5
Views: 1092

Name That #GameAudio - 0002

https://soundcloud.com/mikequell/name-that-gameaudio-002 This game was released in 1990. Smash TV - A 1990 arcade game created by Eugene Jarvis and Mark Turmell for Williams.[1] It is a dual-stick shooter in the same vein as its predecessor, Robotron: 2084 (also produced by Jarvis). As in the previo...
by MikeQuell
April 17th, 2017, 5:54 pm
Forum: Games
Topic: Name That #GameAudio - 0001
Replies: 0
Views: 363

Name That #GameAudio - 0001

I thought this might be an interesting way of seeing what games have truly captivated us with their audio design. Hopefully it will bring to light what makes a game's audible experience memorable. Another thing that might be interesting to consider is how we interpret the game's overall mix. Can you...
by MikeQuell
November 20th, 2016, 9:28 am
Forum: Games
Topic: Interview: EA DICE – Ben Minto [Sound Director]
Replies: 0
Views: 900

Interview: EA DICE – Ben Minto [Sound Director]

Source: http://speakhertz.com/8731/interview-ea-dice-ben-minto-sound-director If you’re making a car game with 1000 cars, how are you going to maintain the audio for that, in terms of consistency, quality and feel? If you make one car a day, then by the 1000th day, your idea of what a good car sound...
by MikeQuell
September 20th, 2016, 12:06 am
Forum: Film and Television
Topic: Portrayals of Deafness and Silence In Film
Replies: 0
Views: 1496

Portrayals of Deafness and Silence In Film

The lady and I watched "Hush" tonight and I was pleasantly surprised on the premise. The main protagonist is deaf and dumb and she must defend herself from a home intruder. I had no idea going into it that this was the plot, so I was definitely excited to see what they would do with it. The film was...
by MikeQuell
September 19th, 2016, 11:40 pm
Forum: Crowdsourced Projects
Topic: The "Foliage" Library
Replies: 25
Views: 9116

Re: The "Foliage" Library

Alrighty! Everyone that contributed...you should have an invite! Please download at your earliest convenience.

Cheers!
by MikeQuell
September 12th, 2016, 11:35 am
Forum: Film and Television
Topic: The Marvel Symphonic Universe
Replies: 0
Views: 725

The Marvel Symphonic Universe