Search found 23 matches

by deskinscraig
May 5th, 2014, 4:30 pm
Forum: Hardware and Software Discussions
Topic: Roger Linn's Linnstrument
Replies: 1
Views: 21650

Re: Roger Linn's Linnstrument

I can confirm that I want it. Badly
by deskinscraig
May 5th, 2014, 4:03 pm
Forum: Music and Radio Production
Topic: John Williams on Scoring Star Wars: Episode VII
Replies: 1
Views: 16030

Re: John Williams on Scoring Star Wars: Episode VII

Right there with you. I'm excited about the new Star Wars for many reasons, but I would also go see it for the sole reason that he is doing the score.
by deskinscraig
May 5th, 2014, 4:02 pm
Forum: Games
Topic: Using Various EQs
Replies: 13
Views: 47044

Re: Using Various EQs

Sometimes it makes sense depending on what you are doing. For example the EQ3 doesnt have notch filters, while with the Q10 you can get vary narrow bands. I never do tone removal with the EQ3.
by deskinscraig
April 4th, 2014, 4:19 pm
Forum: Off-Topic
Topic: LA Sound Designer Meetup
Replies: 2
Views: 23095

LA Sound Designer Meetup

Me and one of my friends, are in the beginning stages of organizing a monthly LA Area Sound Designer meetup. If your in the area, and its something that interests you, feel free to join the group! https://www.facebook.com/groups/620583524694011/ We'll have a meetup.com page shortly as well, but for ...
by deskinscraig
April 4th, 2014, 4:13 pm
Forum: Off-Topic
Topic: Stealth Recording Rigs
Replies: 5
Views: 34868

Re: Stealth Recording Rigs

Just saw a post on these: http://www.soundnetwork.co.uk/newsevent.php?newseventid=47&utm_source=Sound+Network+Partners&utm_campaign=501e7f6ff3-Sound_Network_Newsletter_March_31_20143_31_2014&utm_medium=email&utm_term=0_7d0d186b73-501e7f6ff3-95865037\ I've never used them, but I think there size woul...
by deskinscraig
March 27th, 2014, 4:11 pm
Forum: Hardware and Software Discussions
Topic: Are 200 audio assets achievable w/ a free Wwise license?
Replies: 5
Views: 30308

Re: Are 200 audio assets achievable w/ a free Wwise license?

That's pretty clever. 200 assets is very applicable to mobile games, and If I was in that market I would choose Wwise over Fmod in a heartbeat. Outside of mobile though, I would rather play it safe with Fmods budget ceiling and still have a great tool at my disposal.
by deskinscraig
March 4th, 2014, 4:32 pm
Forum: Games
Topic: Game Audio Loudness Standards
Replies: 7
Views: 29303

Re: Game Audio Loudness Standards

I like the idea of recording your output, making your adjustments, and then rinse and repeat. Definitely going to utilize that, thanks. I was just using FMOD Studio the past few weeks for a side project, and I must say I liked their mixing functionality a lot. Made metering and making adjustments on...
by deskinscraig
February 12th, 2014, 7:04 pm
Forum: Games
Topic: Game Audio Loudness Standards
Replies: 7
Views: 29303

Re: Game Audio Loudness Standards

Cool thanks guys! Going to explore both of these options...
by deskinscraig
February 12th, 2014, 12:56 pm
Forum: Games
Topic: Game Audio Loudness Standards
Replies: 7
Views: 29303

Re: Game Audio Loudness Standards

Pretty sure Unity just uses whatever system audio you have selected so I imagine I could use soundflower to route the signal into PT. Any recommended plug-ins?