Search found 10 matches

by studio13
April 2nd, 2015, 12:02 pm
Forum: Games
Topic: Developing for Oculus Rift and VR Platforms
Replies: 9
Views: 4998

Re: Developing for Oculus Rift and VR Platforms

Hey y'all. I know this thread is a couple of months old, but I'm starting to get more requests for VR/3D sound and I wanted to ask more about it. The project I spoke about earlier in this thread was one where I just prepared a bunch of assets and handed them off to a programmer, so for all intents ...
by studio13
March 18th, 2015, 7:33 am
Forum: Games
Topic: Feedback on audio using analytics ?
Replies: 5
Views: 3435

Re: Feedback on audio using analytics ?

In the Mobile / On-Line / Indie spaces budgets are often so low they don't allow the resources (content, middleware, code support, design time) required for a successful audio experience. I'm trying to figure out ways to prove setting the quality bar this low results in people just turning the sound...
by studio13
March 17th, 2015, 7:49 pm
Forum: Games
Topic: Feedback on audio using analytics ?
Replies: 5
Views: 3435

Re: Feedback on audio using analytics ?

do you think this info could be a measure of success or failure for audio design ? For example if the game is launched and the dev realizes that 70% of people are turning the sound off we would see if 'improving' the audio design in a patch or update resulted in 40% of new players turning the sound ...
by studio13
March 17th, 2015, 1:39 pm
Forum: Games
Topic: Feedback on audio using analytics ?
Replies: 5
Views: 3435

Feedback on audio using analytics ?

I'm looking for feedback from anyone having experience with a game / app that has used analytics to provide visibility into how long it takes players to either turn the sound off entirely or change the mix using sound options. By analytics I mean information being collected and sent back to the deve...
by studio13
January 16th, 2015, 2:16 pm
Forum: Hardware and Software Discussions
Topic: Waves SoundGrid Systems
Replies: 2
Views: 3079

Re: Waves SoundGrid Systems

In 2006 I bought two Waves APA32 rack mount units essentially the predecessors to SoundGrid. What a friggin' waste of money. But it was a different time in computing where radical gains in desktop performance were happening every 6 months. I had these things connected to a Mac G4 running ProTools 6 ...
by studio13
January 16th, 2015, 1:47 pm
Forum: Games
Topic: Developing for Oculus Rift and VR Platforms
Replies: 9
Views: 4998

Re: Developing for Oculus Rift and VR Platforms

I've done a few projects now using the Unity game engine and Oculus Dk2. Really glad to see a thread go up. I'm dying for insight on the subject from other designers working on Oculus stuff. So far my observations are .. 1st Person - Both projects were a '1st person experience' so all my observation...
by studio13
June 19th, 2014, 1:01 pm
Forum: Off-Topic
Topic: Home Listening Setup
Replies: 6
Views: 5040

Re: Home Listening Setup

Blue Sky media desk 5.1 for my setup, mac /pc /ps3 but no tv connected.
by studio13
June 4th, 2014, 7:28 pm
Forum: Off-Topic
Topic: Showreels and Copyright
Replies: 5
Views: 2680

Re: Showreels and Copyright

Re-design videos are in my experience are confusing to use as examples of your work with potential clients & employers. I feel like they are actually only useful to other sound designers who understand the context and know what they are listening for. So although you're benefitting from the polished...
by studio13
April 21st, 2014, 8:11 pm
Forum: Crowdsourced Projects
Topic: Idea Pool for A New Crowdsourced Library
Replies: 57
Views: 19309

Re: Idea Pool for A New Crowdsourced Library

Yeah I feel like what would be easiest to capture would be real crowds on location. From my basic understanding the term 'walla' is quite specific to loop groups doing background voices isolated in a studio. I've gotten perfectly usable stuff by standing around in locations with people but no music ...
by studio13
September 30th, 2013, 8:23 pm
Forum: Crowdsourced Projects
Topic: [PROJECT HAS ENDED] "Our Ambient World" Library Topic is solved
Replies: 304
Views: 76310

Re: The "World Ambience SFX Library" Topic is solved

Fantastic idea I have lots to share !! Count me in please !!