Search found 412 matches

by MikeQuell
August 30th, 2015, 2:21 am
Forum: Music and Radio Production
Topic: The Sound Design Behind "Where Are You Now"
Replies: 3
Views: 33377

The Sound Design Behind "Where Are You Now"

I'll put myself out there and say I'm a big fan of this song. I can get behind some great pop music with a solid production, and I think this song has that. "Where Are You Know" is a song produced by Justin Bieber, Diplo, and Skrillex. This video goes into detail on their creative process for the tr...
by MikeQuell
August 28th, 2015, 8:52 pm
Forum: Games
Topic: No Man's Sky Procedural Audio
Replies: 0
Views: 23691

No Man's Sky Procedural Audio

A nice little video w/ Paul Weir talking about the plugin they made for Wwise to procedurally generate animal vocals. http://assets2.ign.com/videos/zencoder/2015/7/24/1920/dee0b0732ed0f3eaa76ed78dfefce0d3-5000000-1437747609-w.mp4 Here's an article he did w/ the New York Times on it a while back as w...
by MikeQuell
August 25th, 2015, 8:52 pm
Forum: Off-Topic
Topic: 9 Sounds That No One Can Explain
Replies: 2
Views: 25961

9 Sounds That No One Can Explain

Fun little list here of unique sounds in history: http://time.com/3829795/9-unexplained-sounds/
by MikeQuell
July 29th, 2015, 11:44 pm
Forum: Film and Television
Topic: Exploring Sci-Fi's Most Iconic Movie Sound Effects
Replies: 0
Views: 22195

Exploring Sci-Fi's Most Iconic Movie Sound Effects

Source: http://www.hopesandfears.com/hopes/culture/film/214987-sci-fi-movie-sound-effects A nice read and good history lesson! Making its debut in 1954, Godzilla roars its way into cinematic history, with some Hollywood historians saying that his scream tops King Kong's in terms of iconic-ness. When...
by MikeQuell
July 12th, 2015, 11:05 pm
Forum: Off-Topic
Topic: Why We Can Have Conversations In A Noisy Bar
Replies: 0
Views: 30928

Why We Can Have Conversations In A Noisy Bar

Source: http://www.wired.com/2014/03/ear-nanopores-hearing/
It’s the balance between fine frequency discrimination and overall sound sensitivity that lets humans listen to things like conversations in restaurants. Push too hard on one side of the scale, and we lose that ability.
by MikeQuell
July 12th, 2015, 11:02 pm
Forum: Film and Television
Topic: "How We Hear 'Omaha': Sound Key for NFL Games on TV"
Replies: 0
Views: 22459

"How We Hear 'Omaha': Sound Key for NFL Games on TV"

Source: http://bigstory.ap.org/article/how-we-hear-omaha-sound-key-nfl-games-tv "We really don't want to take a viewer out of the stadium and put them right next to Peyton Manning — we want to make sure they stay in the stadium and keep the flavor in there," he said. Each mixer for CBS has a differe...
by MikeQuell
July 12th, 2015, 8:35 pm
Forum: Off-Topic
Topic: 0-300-0kmh in 17.95 Seconds
Replies: 0
Views: 30141

0-300-0kmh in 17.95 Seconds

And it sure sounds mean. :)
The Koenigsegg One:1 sprints from 0-300-0kmh in 17.95 seconds during a practice at our Ängelholm test track.

https://www.youtube.com/watch?v=Vr9r81O5vN8
by MikeQuell
July 7th, 2015, 10:42 pm
Forum: Off-Topic
Topic: "New Earbuds Let You Record 3D Audio To Your Phone"
Replies: 0
Views: 30560

"New Earbuds Let You Record 3D Audio To Your Phone"

Looks like it didn't reach it's kickstarter goal. Bugger. A new Kickstarter product from Binauric called OpenEars could make recording binaural audio easier than ever by building the microphones into in-ear headphones. Many binaural microphones try to simulate the shape and density of the human head...
by MikeQuell
June 29th, 2015, 10:49 pm
Forum: Crowdsourced Projects
Topic: Idea Pool for A New Crowdsourced Library
Replies: 57
Views: 177049

Re: Idea Pool for A New Crowdsourced Library

Hi everyone, So it looks like the "Forests" category is in the lead for being the next crowdsourced library here. I'm OK with doing whatever everyone else wants to do, although I did personally vote for Forests because quiet ones (without planes, cars in the background, etc.) can be super hard to c...
by MikeQuell
June 4th, 2015, 2:56 pm
Forum: Film and Television
Topic: "About That Interstellar Soundtrack..."
Replies: 3
Views: 18878

Re: "About That Interstellar Soundtrack..."

There were parts I loved and parts I didn't get. Most of the time it was the music choices and how intense they were during scenes that were much more mellow, or more of a downbeat. Those "quieter" scenes (mostly at the house/ranch) had the dialog stomped by the music and it didn't make much sense i...