Behind the Music and Sounds of Transistor

All things gaming. From design to implementation.
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MikeQuell
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Behind the Music and Sounds of Transistor

Post by MikeQuell » May 23rd, 2014, 8:56 am

A nice write up from Darren Korb on the music and and sound design for the video game "Transistor".
http://blog.us.playstation.com/2014/05/ ... #sf3048130
Though I composed all of the music myself, it really was a team effort to get it all implemented the way it’s presented in the game. Chris Jurney, one of our awesome engineers, was instrumental in the technical setup of this stuff. Greg Kasavin, our creative director, did most of the scripting of when these types of multi-channel changes actually occur in game. And Camilo Vanegas, our incredible animator/3D modeler, was responsible for creating the beautiful, mournful animation you see when you press the L1 button to hum a song, and the vocal track comes in. Amir Rao our studio director first thought of the idea that maybe you could stop and hum a song at any point, and we’re really happy we got that in the game and that it’s been so well received.

http://youtu.be/-zA1jRmAYfU

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