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Re: Unreal Editor 4 and Wwise

Posted: June 9th, 2015, 1:05 pm
by TomTodia
I have been using UE3 / Wwise for some time and love the integration. I am looking forward to an upcoming MAC project with UE4 and Wwise, if they get the integration figured out in time. In my UE3 / Wwise game we are doing Ray Casting for our Occlusion and it is basically line of sight. It works well and is efficient on CPU.