New to game sound
Posted: February 16th, 2015, 11:42 am
Hi
I've been interested in sound pretty much my entire life and I have worked professionally with sound pretty much full time since 2008. Mostly TV and film stuff, both location work and post production. I'm just starting out with sound for games and I'm doing everything I can to learn as much as possible: reading everything I can get my hands on, listening to podcasts, watching tutorials, installing and checking out the usual suspects (Fmod, Wwise, Unity3d and so on). I've also started on a long series of evening classes that will cover a lot of programming/data management and eventually lead to a bachelor's degree in informatics (not 100% sure i translated that correctly, but the degree isn't really the important part).
So, my questions to the fine people here on the forum are: what would you have liked to know when you first started out? Is there something really essential that I should make sure to read up on now that I'm starting out? I'm used to working with directors and editors and know what they expect from me. Do your collaborators in the games industry ask for anything that freaked you out the first time? (professionally, I mean. What you do in your spare time is your business )
-Thomas
I've been interested in sound pretty much my entire life and I have worked professionally with sound pretty much full time since 2008. Mostly TV and film stuff, both location work and post production. I'm just starting out with sound for games and I'm doing everything I can to learn as much as possible: reading everything I can get my hands on, listening to podcasts, watching tutorials, installing and checking out the usual suspects (Fmod, Wwise, Unity3d and so on). I've also started on a long series of evening classes that will cover a lot of programming/data management and eventually lead to a bachelor's degree in informatics (not 100% sure i translated that correctly, but the degree isn't really the important part).
So, my questions to the fine people here on the forum are: what would you have liked to know when you first started out? Is there something really essential that I should make sure to read up on now that I'm starting out? I'm used to working with directors and editors and know what they expect from me. Do your collaborators in the games industry ask for anything that freaked you out the first time? (professionally, I mean. What you do in your spare time is your business )
-Thomas