Read the rest here: http://designingsound.org/2013/10/recor ... ment-78417When designing a set for a film, the art director tries to use what is good about the real world place where the scene will be shot, but also tries to avoid being straight jacketed by what is there. The cinematographer usually has a similar approach in deciding what to shoot and how to shoot it. The director may want to put some local people in a scene, but they probably won’t be leading characters.
Sound design should be the same, I think. With the proliferation of multi-channel microphones in recent years, some with “5.1” channels and more, the promise of being able to capture and reproduce the aural sensation of being in a real place with three dimensional acoustics is definitely closer to being real… but is it desirable? I’d say the answer is usually “no.”
Get creative feedback or just tell us your cat's name. Anything goes here!
1 post • Page 1 of 1
- Site Admin
- Posts: 412
- Joined: June 6th, 2013, 4:15 pm
- Location: Los Angeles, CA
- Occupation: Sound Designer
Nice quick read from Randy Thom on Designing Sound about recording what's important and useable.