@Mike wrote:
Not sure when Wwise implemented it but I would hope that most that are using it are taking advantage of it. Great feature.
We implemented it in the public 2013.1 release (a bit beore I started here at AK). To be honest, I don't know a full list of games using it, but I know that Assassin's Creed Black Flag is one of the first large titles to use it, and we hope that most teams on 2013.2.X are using it in one way or another. In fact, we know that several mobile teams are using it as a means of reducing concurrent voice count to save memory. Anything that the HDR system kicks down to an inaudible level gets converted to a virtual voice to save RAM.
Anyone else have tales of HDR?