I'm looking for feedback from anyone having experience with a game / app that has used analytics to provide visibility into how long it takes players to either turn the sound off entirely or change the mix using sound options. By analytics I mean information being collected and sent back to the developer on when in the game experience people either turned the sound off or changed the mix.
Further I'm wondering if this might be a useful tool for me as a freelance sound designer to start asking my clients to incorporate. My hope is that there would be some kind of measure for success for audio.
Or is this career suicide ?
Thoughts and feedback would be awesome thanks !!